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Factorio switch
Factorio switch












factorio switch factorio switch

The game could run at more than playable performance levels on a PS4 (though still not enough to satisfy certification requirements), but typical gameplay on Switch would definitely hit serious UPS drops regularly. All of that inline assembly would have to be rewritten, which might be a pretty significant undertaking.Įven if that weren't true, the Switch is also very weak even by console standards - the different architecture, both CPU and GPU, make the comparison difficult and subjective, but an optimistic estimate puts it around roughly half the horsepower of a standard PS4. The passenger can take control of the weapons of the tank using a switch in the GUI of the tank, but cannot steer the tank. In multiplayer, it is possible for a player to enter a tank alongside another player. Not a problem for the PS4 or the Bone, but the Switch has an ARM processor. It, along with the car and spidertron, are the three non-rail vehicles in Factorio. This means the codebase will only ever run on x86-64 CPUs. It's extremely likely that the developers have made extensive use of inline assembly for optimization. So far, Factorio has only been released on x86-64 platforms. But, there's even bigger problems for the Switch. The game is, even in concept, extremely CPU-heavy, to the point that porting to any console is effectively impossible, as it wouldn't have a prayer of meeting the manufacturer's performance guarantee requirements. But that's a moot point, as there's technical problems that burn it to the ground while it's still on the whiteboard. I could see a control scheme combining the touchscreen with joycon controls working, not as well as a mouse but it could be workable.














Factorio switch